Chivalry 2 is a first- or third-person online slasher developed by Torn Banner Studios.
You can play free-for-all deathmatch, team deathmatch, or objective with up to 64 players. In objective, the attacking team has a time limit to complete an objective, such as freeing prisoners from cages or moving a battering ram to a castle gate, while the defending team tries to stop them. If the attacking team succeeds, the timer will restart and the attackers get a new objective. If the attacking team fails at any point, the defenders win, ending the match. While objectives differ, the result is usually the same, leading to a cluster of teammates and enemies crowded around the same spot on the map.
As a casual fan of the first Chivalry game, I was hoping for more clarity and polish in the sequel. While the chaotic bloodbath is fun and will keep me popping back in for a game or two, functionally similar objectives, limited game types, and the lack of certainty that my inputs will register is frustrating enough to keep Chivalry 2 from becoming something I’d play for more than a few rounds at a time.
Chivalry 2 is available now for $39.99 on PC, PlayStation 4 and 5, Xbox One, and Xbox Series X|S.
Watch our full Review in 3 Minutes for Chivalry 2.