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13 Sentinels: Aegis Rim – Zero Punctuation

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This week in Zero Punctuation, Yahtzee reviews 13 Sentinels: Aegis Rim.

For more major games Yahtz has reviewed lately, check out Weird West, Tunic, Stranger of Paradise: Final Fantasy Origin, Tiny Tina’s Wonderlands, Ghostwire: Tokyo, and Elden Ring.

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Transcript

Spoke a bit too soon last week when I said I was going to stop listening to weebs. Obviously if I was, say, sitting next to a weeb on a long plane flight and happen to let slip that I used to watch Pokemon as a kid then I’d have no choice but to listen to a weeb, continuously, for the next four or five hours. And it’s because I listened to some weebs this week that I had a go on 13 Sentinels: Anus Rim. I mean Aegis Rim. Oh god I swear you people are trying to make this easy for me now. An anime visual novel crossed with tactical combat game that’s a few years old but only just got ported to the Switch, which is probably the best place for it ‘cos it makes it much easier to hastily hide under the bedcovers when you hear your mum coming in. But to my own surprise, I got kinda into it. And this wasn’t like it was with Persona where it hooked me in with an intriguing original premise before it gradually devolved into the standard “teenagers use the power of friendship to kill God” plot. 13 Sentinels’s premise is so blisteringly standard as anime goes it sounds like a joke. It centres around a bunch of high school students who have to pilot giant robots. And the method they use to summon their giant robots is to hike up their miniskirts and flash their juicy thighs like desperate hitchhikers.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.

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