Video Games

Is Forspoken Multiplayer?

For those who want Square Enix Frey Holland to tear through Athia with a friend, here is the answer to if Forspoken is multiplayer.

Forspoken puts you in the shoes of Frey, a young woman who’s yanked out of New York and hurled into the fantasy world of Athia. There, only she — or rather you — can step up and save the realm, joining forces with a sentient weapon. But what if you want to share that responsibility or go head to head with another parkouring magic user? Here is the answer to if Forspoken is multiplayer.

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Sorry, Spell-Flingers, Forspoken Is a Single-Player Game, No Co-op or Multiplayer

That’s right — there’s no multiplayer whatsoever in the game. But that’s not necessarily because it’s an open-world game; there are several single-player open-world games that also feature co-op, such as Dying Light and Saints Row.

More likely it’s that developer Luminous Productions just decided it wasn’t something it wanted to focus on. Implementing multiplayer is a lot of work, plus it typically requires someone to provide matchmaking and/or servers for the game.

Could we see multiplayer working in this game? Yes, as far as co-op goes — one player could be FreyA and the other FreyB (sorry). But head-to-head deathmatch would, to our minds, be less entertaining. You’d have to find a way to limit each Frey’s parkour abilities, which doesn’t sound like fun.

Regardless, there’s no multiplayer, co-op or otherwise, in Forspoken.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

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