A class for those that like to read, Wizards channel knowledge into deep pools of spells that no other class can match. Sure, they require a bit more management than their carefree Sorcerer cousins in Baldur’s Gate 3, but with great patience comes far more variety and versatility. They also choose from a slightly ridiculous amount of subclasses—eight, one more than Clerics for the most options available. When choosing to be a Wizard, you definitely have to sit down and study up on what direction to build them in. Here’s a quick guide to the best race and ability scores for your Wizard in Baldur’s Gate 3.
First off, they have the ability to replenish expended spell slots once per day, which is invaluable for a class that relies heavily on them rather than Cantrips. Each of the seven subclasses grants access to different types of spells, along with a subclass feature that greatly diversifies how each Wizard plays. You can also learn plenty of spells from scrolls found throughout the world—for a spot of gold, of course.
Best Races for Wizards in Baldur’s Gate 3 (BG3)
As Baldur’s Gate 3 does away with race ability bonuses, you can freely make a Wizard of any race. That said, two races stand out as great choices: the Elf (High subrace) and the Half-Elf (High subrace).
The reason that these two classes and their High subraces stand out is they grant you an extra Intelligence-based Cantrip to choose. As Wizards rely primarily on expendable spell slots with few at will Cantrips, choosing an all-around damage dealing spell such as Ray of Frost or Fire Bolt will ensure your Wizard still has a greater variety of things to do if fights drag on too long and those slots dry up. The only real difference between these two choices stems from the other racial features of each: High Half-Elves have proficiency with spears and halberds, while High Elves can wield bows and various types of swords.
All Wizard Subclasses in BG3
Wizards have an alarming number of subclasses to choose from at level 2, and while they all have their own focus, you still have access to almost all spells in the game no matter what you choose:
- Abjuration School: Spells from this school summon wards, banish enemies, and nullify magic. You gain the powerful Arcane Ward feature to protect yourself from harm.
- Conjuration School: This school focuses on summoning creatures and objects. Initially, you gain the ability to create water on command.
- Divination School: Students of Divination will be able to tell the future through the use of the Portent feature; after each long rest, you roll two Portent Dice that can be used to replace bad rolls later in the day.
- Enchantment School: Enchanting and beguiling enemies is the name of the game in this school. You gain Hypnotic Gaze, which can charm or incapacitate a creature.
- Evocation School: Evocation focuses on powerful elemental attacks. With the Sculpt Spells feature, you’ll miss hitting allies and they automatically succeed their Saving Throws against your fireballs and lightning bolts.
- Necromancy School: You and the dead are best buddies. You gain the Grim Harvest ability, which grants you hit points if you kill an enemy with a spell.
- Illusion School: In this school, reality is your plaything. You gain the Improved Minor Illusion spell.
- Transmutation School: You like mixing things. Alchemy gets a buff in this school, allowing you to brew extra concoctions with the Experimental Alchemy feature.
Each also decreases the amount of gold required to learn a spell from a scroll of its type as well. Furthermore, you choose two related spells upon selecting a subclass.
Best Ability Scores for Wizards in BG3
Ability scores give a modifier bonus to your dice rolls, and you have a total of 27 to allocate into six skills. Furthermore, you have the option to grant a +2 and a +1 bonus to two different abilities. For a Wizard, you’ll want to max out Intelligence above all else while not neglecting your defenses, like this:
High Elf
Strength: 8
Dexterity: 14
Constitution: 15 (+1 bonus)
Intelligence: 17 (+2 bonus)
Wisdom: 10
Charisma: 10
If you plan on making use of longswords or other melee-based weapons, decreasing either Wisdom or Charisma to increase Strength is the way to go. Otherwise, this spread will make the most out of the overwhelming amount of spells you’ll have at your disposal with Intelligence at 17. It’s very important not to neglect Dexterity and Constitution, otherwise you’ll die before you fire a single Magic Missile. At level 4, taking the Ability Score Improvement feat to increase Constitution and Intelligence one level each will allow them to reach the next modifier bonus tier, making you even more capable of surviving and dealing damage.
Best Backgrounds for Wizards
As for backgrounds, go for whichever makes the most sense for the character you wish to play rather than the skills you’ll receive. Still, to make the most of a Wizard’s high Intelligence, having proficiency in skills like Arcana and Investigation will help you immensely outside of combat as you explore Faerun. Backgrounds also provide you with a way to gain Inspiration Points, which when certain conditions are fulfilled (successfully crafting a weapon as a Guild Artisan, saving someone as a Folk Hero), grant you valuable Inspiration Points that let you reroll failed checks; thus, choosing a background for roleplay purposes is generally better.
As Wizards come with many more options than the other spellcasting races in Baldur’s Gate 3, you’ll definitely have a fun time adventuring through Faerun as one. From burning goblins to a crisp and counterspelling opposing magic wielders, they’re a massive boon to any party—given you want to invest the time into unlocking spells and studying up how to best play them, that is. Luckily, you have our guide to the best race and ability scores for a Wizard in Baldur’s Gate 3.
We also have guides to the other races in the game and plenty other tips as well, so take a look through our archives for more information on the gam