Hail city-building enthusiast, Cities: Skylines 2 has probably been on your radar since publisher Paradox Interactive and developer Colossal Order announced the game in March. If so, you might have wondered if mod support would be available for the PC and console versions when Cities: Skylines 2 launches, and thankfully, I have great news for you.
Will Cities: Skylines 2 Allow Mods on PC and Consoles?
Recently, Paradox confirmed Cities: Skylines 2 will feature official mod support for PC and console players, but it won’t be available on release day. According to the publisher via the official game forums, the team has “been planning and working on [a] Paradox Mods platform for Cities: Skylines 2 from the very beginning… and will continue after its release.”
Paradox continued, “We want to make the creation, uploading, sharing, and downloading experience as smooth as possible for a community that enjoys modding as much as you do. We will have full freedom to make any changes, improve any feature, and take any suggestions and make them into reality.”
Related: When Does Cities: Skylines 2 Release on PC and Consoles?
While Cities: Skylines 2 is on track to have official mod support, outlets such as Steam Workshop won’t be viable for in-game integration. The late delay of this feature may echo earlier sentiments from Paradox about the city-building sim’s buckling performance on PC, so hopefully, when it does go live, players don’t run into nasty issues.
The publisher elaborated further in an FAQ, which gives players an idea of how moderation will be handled and mods rated. Paradox pointedly mentioned that there won’t be any paid mods, alongside confirmation that creations could be linked if more than one is needed for the mods to perform well.
Paradox Confirms Console Players Will Get to Use Asset Mods
Whether on Xbox or PlayStation, Paradox Mods will be accessible to all Cities: Skylines 2 owners. Furthermore, the publisher explained in a follow-up post that console users will gain access to “Asset Mods in the library” of the in-game editor when the title launches next year.
“We know it is a huge part of the Cities: Skylines experience and we’re beyond excited to introduce a solution that makes mods available to everyone,” Paradox stated. “As with all major updates, we are fully aware of the learning curve it might present, but we’re committed to providing resources to ensure a smooth transition.”
Some players assume the performance issues for PC are due to decisions to make the console versions just as accessible, but it’s unclear at this time just how far those problems go. That aside, the hope is that by the time Cities: Skylines 2 releases for consoles, the issues plaguing the title will be resolved and mods well-supported.