Today’s selections of abilities from Fury are a very scary lot. Frozen Agony, on top of having one of the coolest ability names I’ve seen in a while, removes health from a player that cannot be healed and Warcharger blasts foes with air. For these two, Endurance and Invulnerability, check out the weekly feature.
Remember, every Wednesday we bring you four more abilities from Fury.
Courtesy of Auran
Picking a class in most MMOs is a difficult decision. In choosing a class you effectively make a decision about what role you’d like to play. From this point on you’re left at the discretion of the development team as to how they envision the class’s gameplay, role and balance. Hopefully their vision and balance align with yours. If it doesn’t, it may be time to re-roll or even time for a new game.
Fury breaks the class mold entirely. In Fury, you are able to learn abilities from each of the four schools and eight disciplines. You are then given the freedom to create templates consisting of any of the abilities your avatar has learned. You aren’t tied to the developer’s vision of a ‘tank’, ‘healer’ or ‘hybrid’. You define your own vision, your own path, your own Incarnation.
All abilities in Fury are associated with one of the four schools and eight disciplines. The abilities from each school are focused on one primary element and two secondary elements. The four elements are Water, Nature, Fire, and Air.
The following are a few examples from Fury’s 400+ distinct abilities.
Name: Endurance Element: Nature School: Growth Discipline: Warden Charges: Consumption Effects Category: Buff – HoT Target Type: Single Description: A Boon that greatly increases the user’s maximum health and also heals a moderate amount of damage over time. This ability is self only. Tip: Higher maximum health means you’ll last longer in battles – just remember that your new larger health bar won’t immediately be full. Use this ability well before you enter battle to maximize its effectiveness. | |
Name: Invulnerability Element: Fire School: Growth Discipline: Warden Charges: Consumption Effects Category: Buff – shield special Target Type: Single Description: A Mark that gives the user immunity to damage for a short amount of time but also dramatically reduces their offensive ratings for the duration of the effect. This ability is self only. Tip: Because this ability causes you to inflict less damage, its main purpose is to provide you with an opportunity to heal and/or buff yourself mid-battle. Relying on these effects to use a very potent healing ability can bring your character from low health to full and gives you enough time to enable a few buffs as well. | |
Name: Frozen Agony Element: Water School: Decay Discipline: Overlord Charges: Consumption Effects Category: Debuff – no heal Target Type: Single Description: A physical attack that Curses the target, rendering them immune to healing for a short amount of time. Tip: Devastating against tanking characters in team matches, this ability can also be used to great effect in one on one battles, provided you time it right. | |
Name: Warcharger Element: Air School: Life Discipline: Champion Charges: Generation Effects Category: Damage Target Type: Single Description: A physical attack that deals moderate Air damage to the target, ignoring their armor ratings to increase damage. Tip: Abilities which ignore armor may not appear to have the raw damage dealing of other attacks, but don’t let that fool you. When your opponent’s armor is high in Air defense (Padded and Scale), Warcharger can negate this advantage. |
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