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EA Extends Epic Engine Engagement

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Electronic Arts and Epic Games have expanded their Unreal Engine 3 licensing deal, giving EA the right to use the engine in “more than five” new titles currently in development.

EA’s original agreement with Epic, first signed in 2006, saw the engine used in Medal of Honor: Airborne and Army of Two. Information about what games will make use of the engine under the new terms has not been divulged.

“Epic is committed to providing EA with the premier development infrastructure, tools and technology for its upcoming games,” said Epic Vice President Mark Rein. “We’re extremely excited that EA has chosen to expand their use of Unreal Engine 3 and we can’t wait to see more of the great games they will produce with it.”

Frank Gibeau, president of Electronic Arts, added, “With the largest and most talented studio operation in the world, it’s critical for us to give our studio teams the best tools they need to make great games. This agreement reflects our commitment to Epic’s technology which, in combination with our own cutting-edge systems, allows us to create ground-breaking hits.”

Epic’s Unreal Engine 3 has been one of the most popular game engines ever created, licensed by numerous companies for use in high-profile games including BioShock, Tom Clancy’s Rainbow Six Vegas and Rainbow Six Vegas 2, as well as Epic’s own Unreal Tournament 3 and Gears of War.

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