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Killzone 3 Won’t “Alienate” Non-3D, Non-Move Gamers

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Killzone 3 may be one of Sony’s flagship titles to demonstrate its 3D gaming technology and the use of the Move, but developer Guerrilla doesn’t want to shut core gamers out, either.

Sony has its hands in quite a few buckets at the moment, pushing the envelope in several directions. On the one hand, it has PlayStation Move, a technology that it would like to prove can work well in “hardcore” games as well as “casual” minigame collections. On the other it has 3D gaming, which – when combined with the expensive TVs and glasses necessary to make it work – has some gamers dubious that it will be anything truly new.

Guerrilla Games’ Killzone 3 is, in many ways, Sony’s highest-profile title designed to prove that both of these new technologies can work for gamers. Speaking with 1UP, however, Guerrilla’s managing director Herman Hulst said that the developer didn’t want to make gamers who weren’t going to be using Move or 3D feel unwelcome.

“3D is a great feature, but it’s an option to the game,” said Hulst. “I don’t want people who don’t have 3D to have a suboptimal experience … The same with Move. These things are options.” That didn’t mean he wasn’t positive on the experience, of course. “They’re great options. I think they’re here to stay. Just like we moved from mono sound to stereo sound. You wouldn’t want to go back after awhile. But you don’t force people to buy another transistor radio … [we] have to listen to the audience in that regard.”

“[We] don’t want to alienate the core audience.”

Wise words, perhaps. Even if playing the game in 3D does “pull you into the action,” mandating a $1000~ purchase for a full game experience doesn’t seem like a wise idea.

Killzone 3 is of course the sequel to 2009’s Killzone 2, which was one of the most highly-anticipated PS3 games of all time until it came out and everybody stopped caring like, a month later.

(1UP)

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