Players are going to violently stab lots of ogres and other foes in 38 Studios RPG Kingdoms of Amalur: Reckoning.
38 Studios’ Kingdoms of Amalur: Reckoning looked like a beast of an RPG when I saw it at PAX East 2011. Now’s your chance to get a look at it too, with the release of Reckoning‘s very first gameplay trailer.
As you can see, Reckoning isn’t Final Fantasy. It isn’t even World of Warcraft. Reckoning is a hardcore RPG designed with an action-based combat system that will be familiar to players of titles like God of War or Devil May Cry, but 38 says it’ll be easy to learn and won’t require memorization of combos.
The trailer gives us a look at the varied types of skills and weaponry that players will wield in Reckoning. In addition to giant hammers and swords, players will toss bladed chakram, strike with ice staves, and use many different magical abilities to take down foes.
Some of the more powerful abilities seen here, like the dual energy blades coming out of the character’s hands at the end, are Reckoning‘s context-based finishing moves that haven’t been fully revealed yet. As you can see, they spill quite a bit of blood.
Throw in a Diablo-style loot system and a gorgeous world to explore, and you’ve got yourself a game to look forward to if everything comes together in the end. Kingdoms of Amalur: Reckoning is expected for the Xbox 360, PS3 and PC, but doesn’t have a release date nailed down yet.