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BioShock Has the Best Beginning of Any Game Ever – Extra Punctuation

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This week on Extra Punctuation, Yahtzee discusses what makes a good video game opening by looking back on the original BioShock.

Check out his recent episodes on Baldur’s Gate 3‘s wonky romance systems, not wanting to save the world anymore, and the problem with BioWare Face.

Extra Punctuation Transcript

We recently passed the sixteen year anniversary of Bioshock’s release in 2007. Not a huge occasion, but worth marking. Maybe send Ken Levine a nice card. Bioshock’s a great game. It was one of the last cherries to be placed on top of the golden age of first person PC immersive sims that ran from the late 90s to the mid-2000s.

Not that it’s above criticism, if there were any game that would seriously benefit from being forcibly held down and having its last two hours sawn off. And the less said about its binary moral choice bollocks the better. What, I can save every bloody little girl in this entire ill-advised social experiment cum gated community and be a great big hero, but then I kill just one of the little buggers, just to see what would happen, just a special treat for me, and suddenly I’m an irredeemable bastard? Talk about political correctness gone mad.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.

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