The new Max Payne 3 Targeting and Weapons video explains how the game has been completely redesigned to do the same thing it did in 2003.
Okay, that’s not entirely fair. The truth is that the new Max Payne 3 “Design and Technology” video looks absolutely gorgeous. Computer animation has come a long way in the past decade and the level of detail on display here is nothing short of astonishing. I don’t think I’ve ever seen a video game character empty a pair of MAC-10s into a semi-literate Colombian thug in as fluid and downright sexy a fashion as Max does in this video.
And I have no doubt that the technology driving the game is light-years ahead of Remedy’s second, and sadly last, entry in the series, either. At the same time, the narrator’s claim that Rockstar has “reimagined” and “redesigned” the gameplay strikes me as a just a wee bit over the top. It’s smooth and cinematic, yes, but I’m pretty sure I’ve done the “dive headlong into a room with guns blazing” thing before, and the “slow-motion sniper bullet to some dude’s face” thing, and especially the “shooting sideways while running past a bunch of guys” thing. Maybe not quite as lushly and realistically as this, but hey, 2003 was a long time ago.
Oh, and that line about being able to holster two pistols and carry a two-handed weapon for “countless combinations to handle all situations?” That’s some funny stuff.
Max Payne 3 comes out in May 2012 for the Xbox 360, PlayStation 3 and PC, and will probably be awesome.