We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style and want to be involved. Sometimes, they’ve already looked at our editorial calendar and have an issue in particular for which they’d like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.
It is these orphan articles which cause us the most difficulty. You see, we’re suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.
It is this need for flexibility that has brought forth the recurring Editor’s Choice issues you’ll find scattered throughout the calendar. These issues are literally a mix of some of our favorite Homeless Articles over the last few months – and this one is no exception.
This week, Bruce Woodcock shares his experiences and preferences for playing a female in online worlds. Joe Blancato discusses with the founders of Troika the ideas behind the company, and eventually, the fall of one of the most original and often underappreciated game developers. Phillip Scuderi explores Maxis’ sim games and their mark, not on just the gaming world, but for those who’ve played them, their mark on our understanding of the world around us. Gearoid Reidy uncovers the unsung heroes of the game industry: the localizers. And Erin Hoffman offers, in her article, that parents might just be the best game developers. Enjoy these articles and more in this week’s The Escapist.
Cheers,
-Julianne Greer