Editor's Note

Editor’s Choice

We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style and want to be involved. Sometimes, they’ve already looked at our editorial calendar and have an issue in particular for which they’d like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.

It is these orphan articles which cause us the most difficulty. You see, we’re suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.

It is this need for flexibility that has brought forth the recurring Editor’s Choice issues you’ll find scattered throughout the calendar. These issues are literally a mix of some of our favorite Homeless Articles over the last few months – and this one is no exception.

This week, Jim Rossignol discusses Wipeout 2097/XL and how it defined the under-represented genre of futuristic racers. Kieron Gillen returns to tell of his own experiences with software piracy … on the playground. Doug Mealy and Horace Xiong talk about obstacles Western companies face in the Chinese market. Allen Varney explores the difference – or lack thereof – between videogames and the increasingly complex slot machines of Vegas. And Warren Spector wraps up his four-part series on the state of storytelling in games. Find these articles and more in this week’s The Escapist.

Cheers,

-Julianne Greer

About the author

Next Gen Storytelling Part 3: Virtual Story / Virtual Storytellers

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