Video Games

Elden Ring 1.10 Patch Notes

Here are all of the Elden Ring 1.10 patch notes from FromSoftware, featuring various tweaks, especially to PvP gameplay.

Elden Ring’s Shadow of the Erdtree DLC is still in the works, but in the meantime, FromSoftware has given this much-loved (and occasionally cursed) action RPG an update. You can relax, as this barely touches single-player so it’s not going to, accidentally or intentionally, make it six times as hard to dispatch a boss. If you want to know what it does do, here are all of the Elden Ring 1.10 patch notes.

Recommended Videos

Elden Ring 1.10 Patch Notes Bring Changes to PvP

Elden Ring patch 1.10 is mainly focused on PC, including a range of balance changes to make player-vs.-player matches fairer. For example, it extends critical hit angles and reduces the invulnerability window of the Quick Step and Hound’s Step skills.

Is that going to drastically alter the game in a way that offends players to their core and leads to FromSoftware uploading a damage control video? No, but if you’ve been taking advantage of those two skills, you’ve now got a marginally higher chance of getting your head divorced from your shoulders.

There are a few single-player tweaks but nothing drastic. Here are all the Elden Ring 1.10 patch notes:

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased poise damage of all weapons and some spells and incantations.
  • Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
  • Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
  • Critical hit angles have been extended.
  • Decreased the invulnerability window of the Quick Step and Hound’s Step skills.
  • Decreased the damage reduction granted by some skills, incantations and items.

General balance adjustments

  • Increased critical hit damage.
  • Decreased recovery time after a missed critical hit.
  • Increased poise damage of attacks that occur after missing a critical hit.

Bug Fixes and other changes

  • Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
  • Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
  • Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
  • Corrected some text in certain languages.

That, then, is everything you need to know about the Elden Ring 1.10 patch notes.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

Thomas Haden Church Wants to Be in Sam Raimi’s Rumored Spider-Man 4 Starring Tobey Maguire

Previous article

Divinity: Original Sin Sequel Will Happen, but Larian Wants to Take a Break After Baldur’s Gate III

Next article