A new trailer for Elite: Dangerous shows demonstrates how combat could potentially look in the actual game.
Back in January, Frontier Developments managed to raised nearly £1.6 million on Kickstarter that it’s since been using to build Elite: Dangerous, a follow-up to the classic space sim, Elite. Fans of the original Elite games were understandably excited to see the franchise granted a new lease on life and now, they’ve been given a first peek at what the game’s combat might look like.
The game’s developers recently released a concept video originally created to inspire composers vying for the reins of the game’s soundtrack. While the video also contains music by the winning musician, Erasmus Talbot, the focus of many fans’ curiosity has understandably been how close the visuals in the video, depicting a sometimes first person space battle, are to the actual game.
Responding to questions on the studio’s forums, senior producer Michael Brookes offered some clarification. “It’s a mixture of both [in-game engine and promo],” he said. “It’s all captured in-game, but there is some post processing and the cockpit is a mock-up (we’re implementing it in-game as we speak).” In other words, the game’s actual combat could look like this, kinda sorta. According to Brookes, Frontier will shortly be releasing a supplementary video that will break down the current trailer “from an art perspective.” He also confirmed that combat in the video “has been compressed” and that “things won’t be so easy to kill” in the actual game.
Source: Official Elite Forums