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Fable Designer Releases Ultima-Like RPG for Free on Steam

Moonring header sized image. The game is from Dene Carter, one of the designers behind Fable.

Fancy a free old-school RPG? Moonring, from one of the designers of Fable and Dungeon Keeper, is out now on PC via Steam — and it’s free.

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Moonring has rather come out of nowhere. Developing as Fluttermind, designer Dene Carter calls the game “..a retro-inspired open-world, turn-based, tile RPG in the style of the classic Ultima games, but created from the ground up with modern design sensibilities.” While we’ve not travelled far into the world of Caldera, we’re impressed by what we’ve seen. It has the visual style of an old EGA game, coupled with a haunting, bleep-free soundtrack. And you can interact with chickens which, if you’ve played Fable, is right on brand. You can watch the trailer, which was posted on YouTube, below.

Related: New Fable Trailer Stars Richard Ayoade at Xbox Showcase

Moonring‘s in-game backstory is a little eerie, with a hint of cosmic horror. Caldera was plunged into complete darkness until, in an effort to outdo Star Wars, five moons appeared in the sky. Your Dreamless character (in this world, Dreams have a capital D) sets out on to determine their own fate. We’re sure your lack of Dreams won’t have any disturbing ramifications. There’s plenty of dungeoneering to be done, though while the overworld isn’t procedurally generated, the dungeons rearrange themselves each time you leave. Carter boasts that it offers “..true open-world gameplay, and lack of handholding.”

We can well believe that. We tried to rush through the game and were stunned, went insane and, after being murdered by Moonring‘s own take on Dungeons and Dragons‘ Beholders, exploded into a cloud of dead bunnies, making the game about as hard as its inspirations. If you think you can do better (a fair bet), download Moonring free from Steam. And you can check out some of Fluttermind’s other offerings here.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

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