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Gotham Knights – Zero Punctuation

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This week in Zero Punctuation, Yahtzee reviews Gotham Knights.

For more major games Yahtz has reviewed lately, check out A Plague Tale: Requiem, Scorn, Prodeus, Return to Monkey Island, Splatoon 3 and Serial Cleaners, The Mortuary Assistant, Saints Row, and Elden Ring.

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Transcript

I think we’re overdue for some of my trademark coining of terminology. Spectacle Fighter recently got the official Steam endorsement so Spunkgargleweewee can’t be far behind, and we really need a better name for shit like Gotham Knights than “Live Service.” It sounds too much like a good thing. Being alive is good, and so is being serviced. Can’t let the publishers control the narrative on this sort of thing, they’d call a kick in the bollocks a “key entertainment sector reinvigoration scheme.” So what else should we call games where you repeatedly grind up infinite amounts of copy pasted random combats in order to acquire nineteen different currencies with which to construct new equipment colour coded for alleged rarity, that are basically identical to every other but have higher numbers to compensate for ever-increasing enemy damage sponginess? Hm, let me think. How about: cunts. Games made by cunts. Evil money-grubbing cunts who make overpriced emotion-deadening culturally bankrupt Skinner boxes deliberately designed to foster addictive behaviour. Who don’t even feed their dog until they’ve run long enough on a treadmill generator to offset the cost of a bag of Eukanuba. That kind of cunt. Demonetise me, Youtube, I don’t care. And neither does my editor. Probably.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.

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