Video Games

Is Like a Dragon Gaiden Turn-Based?

Like a Dragon Gaiden, Kazuma Kiryu walks down a street. But is it turn based?

Like a Dragon Gaiden arrives three years after Yakuza: Like a Dragon, which ditched the series’ real-time fighting. So you could be wondering, is Like a Dragon Gaiden turn-based? Here’s the answer.

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Here’s How Combat Works in Like a Dragon Gaiden

In Like a Dragon Gaiden, combat is real-time, not turn-based, the same as previous Kazuma Kiryu games. The major difference is that Kazuma has a new uncharacteristic fighting style. You can switch between regular Yakuza style, Kazuma’s typical bike-swinging face-punching style and his new Agent style.

The latter lets him use some snazzy gadgets, including a Spider-Man style wrist-web attack. It’s not what you’d expect the Dragon of Dojima to be pulling out mid-combat but that’s probably the point.

If you didn’t like Yakuza: Like a Dragon’s RPG-style turn-based combat you’ll be glad to hear that you’ll be smacking enemies around in real-time combat. But it also raises another question.

Is Like a Dragon: Infinite Wealth’s Combat Turn-Based?

Like a Dragon: Infinite Wealth has Ichiban teaming up Kazuma, so you’ll be playing a both. Sure, we’re used to Ichiban’s turn-based brawling, but what happens with everyone’s favourite stern-faced Yakuza?

Combat is still turn-based but, going by this trailer, he can temporarily switch back to real-time combat which is an interesting twist.

So, the answer to is Like a Dragon Gaiden turn-based is no, it’s real-time combat. And if you’re wondering where the game fits into the Yakuza series timeline, here’s what you need to know.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

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