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Konami Looking for More Dev Partners to Expand Silent Hill Series in Future

Producer Motoi Okamoto explains that Konami is seeking more developers to make new future Silent Hill games as partners: Pitch your ideas!

The future of Silent Hill is brighter than it has been in a long time, and Konami has no intention of letting the franchise go dormant again. In a recent deep-dive interview with IGN, series producer Motoi Okamoto said Konami is interested in supporting more Silent Hill games from more developers.

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He said, “There’s only so much we can do ourselves, which means we need to work with lots of different indie creators if we want to make lots of different Silent Hills.” That ambition is what has already led the team to partner with Bloober Team for a remake of Silent Hill 2, No Code for Silent Hill: Townfall, NeoBards for Silent Hill f, and a collective of developers for Silent Hill: Ascension, as well as other projects “that never actually got off the ground.”

However, that seems to be just the beginning. Okamoto continued: “I think the number of projects we have will only continue to grow. The fact we were reviving Silent Hill was a secret until now, so we couldn’t exactly go out and yell, ‘Hey, everyone! Bring us your Silent Hill projects!’ We can do that now, so if creators from around the world who love Silent Hill bring us their pitches, I promise to look through every one of them.”

In the interview, Okamoto also reiterated that the Silent Hill 2 remake will be the first of these new projects to release. The purpose of that decision is to reestablish the franchise identity as “true psychological horror.” He and fellow interviewees artist Masahiro Ito and composer Akira Yamaoka spoke at length about the remake and how Bloober Team is respecting the original while updating it for today.

In addition to making the games and seeking new development partners to make future games, Konami is also working with director Christophe Gans again for a new film called Return to Silent Hill.

About the author

Damien Lawardorn
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.
Damien Lawardorn
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.

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