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Lost in Random – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Lost in Random.

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Transcript

A lot of games these days start with the story or theme and pick the gameplay elements off the peg, as it were. A nice coat of open world. A sweater of stealth action. Large, unflattering underpants of crafting bearing the skidmarks of like fifteen previous wearers, Personally the games I find more interesting are the ones that started by coming up with some unique gameplay element and then tailored a story and setting around that. Pokemon would be a good example. The game set in a society that almost completely revolves around cockfighting. To the point that even the nurses have trained fighting roosters as personal assistants. Which would be like if in the UK footballers were employed at every level of society, like they hire a few to hang around hospital corridors kicking donated organs into operating rooms. And then there’s this week’s subject, Lost in Random, a game that clearly started with a combat system based around combining random dice rolls with deckbuilding and realtime combat along some Hand-of-Fate-y sorts of lines and then had to contrive a setting and story entirely based around that. For a start, it takes place in the land of Random. As in, that’s literally what it’s called. Fucking hell, even Pokemon isn’t flat out set in Wounded Poultry Topia.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.

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