In Magrunner Dark Pulse, the Cthulhu fhtagn is most definitely not a lie.
In Magrunner Dark Pulse, you play one of seven young, brilliant citizens chosen by the Gruckezber Corporation to test its Magtech technology, which promises to usher in a bold new era of deep space exploration. As part of that program, you’re sent to a special facility to train with a glove that allows wearers to manipulate objects by magnetically charging them. You’ll use the glove to move pedestals, platforms and other objects in order to traverse a series of very large-scale obstacle courses.
“The Portal is strong with this one,” you might be thinking, and you’d be right, at least for awhile. What makes Magrunner Dark Pulse unique and potentially interesting is The Big Twist, when things go wrong and the fabric of time and space is ripped open, throwing you into the realm of the Cthulhu Mythos! That’s right, we’re talking Portal meets Lovecraft here, a mashup of GlaDOS and Shub-Niggurath, and although I have no idea if it’ll be any good, I sure do like the idea.
Magrunner Dark Pulse is being developed for the Xbox 360, PlayStation 3 and PC. Pricing and release date have not been announced.