Konami actually pushed up the release date like so many daisies.
In NeverDead, you play a guy that, well, never dies. If he loses his members (heh), he can just roll around until more adhere to his body. It’s like Bryce Boltzmann – a rare protagonist of Jewish descent in an Eastern game – is some kind of humanoid Katamari Damacy who also shoots things. The concept is interesting, and Konami is confident enough in the skills of designer Shinta Nojiri (Metal Gear) that NeverDead is ready for a January 31st release on Xbox 360 and PS3, ahead of its scheduled February launch.
“In NeverDead, we’ve gone all out to change the approach the player takes in battle,” said Nojiri. “Losing a limb is a mere inconvenience and Bryce’s physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely. This adds a level of humor to the game that brings the world-weary main character to life, while players revel in game worlds that are fully interactive and eminently destructible.”
World-weary main character? Clusters of monsters? Interactive and destructible environments? ZOMBIES? This game’s got everything.
While I can’t say I’m super-excited for NeverDead, it will come out during a notriously slow period for game releases so I might take a gander at it. That is, if I’m not still playing catch-up on the ten or fifteen awesome games that came out last month …