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Sony: God of War Dev Layoffs the Result of a “Reboot” at the Studio

god of war: ascension

The studio, which still employs about 200 after last week’s layoffs, will continue to release triple-A, retail games, according to Sony.

Following last week’s announcement of layoffs at Sony Santa Monica, Sony has spoken with IGN in an attempt to clarify what happened at the God of War studio.

“There’s not a single business on the planet where every single project that is started is a success. And that’s just what happened here. So sometimes, high profile projects or studios need a reboot, and that’s what’s happening here,” said Scott Rohde, head of internal software development for the PlayStation brand. “Santa Monica will always be a hugely important part of our global family of studios. It’s still a huge studio that’s right up there around 200 people, even after the recent layoffs … You guys are just going to have to be patient and wait for us to announce what’s coming next from Santa Monica.”

“We’re always evaluating the business, and we’re always thinking about what’s going to be the best thing,” Rohde said. “PlayStation and Worldwide Studios has a pretty unique structure that really encourages creativity and exploration. And, of course, within that framework, not every title can be a success.”

It had been previously revealed that one of Sony Santa Monica’s unannounced projects had been cancelled due to the layoffs. Rohde did not reveal what the game in question was, or the status of other unannounced Sony Santa Monica games, when questioned by IGN.

He did, however, say that big, triple-A-style games would still be released by the studio, in addition to their work with external development and incubating second-part programs. “I have no problem saying that there is a huge internal development team,” Rohde said. “So, of course, that’s something Santa Monica will always be working on… There will always be an XDEV element, and there will always be an internal development element at Santa Monica.”

Source: IGN

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