GDC 2014 Clockwork Empires – Simulated Colonies and Elder Gods By Joshua Vanderwall Legacy AuthorMarch 19, 2014
GDC 2014 Getting Past the “Ship With Shame” Stage at Bethesda By Joshua Vanderwall Legacy AuthorMarch 19, 2014
GDC 2014 Pillars of Eternity Deal Announced By Obsidian and Paradox By Greg Tito Legacy AuthorMarch 18, 2014
GDC 2014 BioShock Infinite‘s Elizabeth Uses Theater Technique for AI By Joshua Vanderwall Legacy AuthorMarch 18, 2014
GDC 2014 Games Are Not Movies – Stop the Three Act Structure By Greg Tito Legacy AuthorMarch 18, 2014
GDC 2014 Making NPCs in Elder Scrolls Online Not Act Like Buggy Messes By Greg Tito Legacy AuthorMarch 18, 2014
GDC 2014 Creativity From Performance Art to Procedural Worlds By Joshua Vanderwall Legacy AuthorMarch 18, 2014