The Joy of GamingVideo Series

The Brilliant Combat Encounter Design of Gears of War – The Joy of Gaming

Recommended Videos

In 2006, Gears of War marked a seminal shift in what a third-person action game could be. The hallmark of quality established by the game has persisted in the series, with the brilliance of its combat design standing out the most. It has what I like to call “chessboard encounter design.” Every combat encounter that isn’t a set piece moment is presented to the player in a way similar to that of a puzzle.

This is The Joy of Gaming, talking about the incredible combat of Gears of War.

About the author

Nate Najda
Nate is the Communications Manager at Wushu Studios. When he’s not, he’s also a contributor on The Escapist and an avid connoisseur of all things Mass Effect. You can also find him on his personal site, Shinobi Speaks.
    Nate Najda
    Nate is the Communications Manager at Wushu Studios. When he’s not, he’s also a contributor on The Escapist and an avid connoisseur of all things Mass Effect. You can also find him on his personal site, Shinobi Speaks.

      It Chapter Two Shows That Facing Your Past Is Dangerous, but Forgetting It Is Fatal

      Previous article

      Giveaway: Call of Duty: Modern Warfare Beta Codes

      Next article