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The Callisto Protocol Update Adds New Game+

update new game+ 3.01 The Callisto Protocol is best in its boundaries when place matches story and context for gameplay at Black Iron Prison

The Callisto Protocol update 3.01 has added a New Game+ mode to the controversial survival horror game, carrying over all weapons, upgrades, and Callisto Credits for a new playthrough.

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While The Callisto Protocol hasn’t made as big of a splash as developer Striking Distance might have hoped – as evidenced by its disappointing sales and tepid reception – that isn’t stopping the team from continuing to improve and expand on the game. Update 3.01 comes packing a variety of improvements to The Callisto Protocol alongside New Game+ mode for players who are interested in returning to Black Iron Prison for an additional playthrough.

The full patch notes for update 3.01 can be seen below.

The Callisto Protocol Update 3.01 Patch Notes: New Game+ and Other Improvements

New Game+

  • Users who previously completed the game will have access to New Game+ after the patch.
    • Application restart may be required.
    • Requires an active save file from game completion.

Global

  • Fixed an issue where some users were not correctly granted the “The Protocol is About Life” achievement
  • Added New Game+. Complete the game to unlock New Game+ and carry your progression over to a new save. All weapons, upgrades, and Callisto Credits can be collected at the first Reforge
  • General performance optimizations across all platforms
  • Players no longer take damage when vaulting over obstacles
  • Fixed multiple issues where certain camera angles or progression paths could cause environments to stream out and allow Jacob to fall through the ground
  • Consistency pass on cabinets, lockers, and shelves to display correctly in High Contrast mode
  • Voice leveling and subtitle mismatch adjustments across localized languages

PC

  • Fixed low frequency crash in the Tunnels level during the Two Head fight
  • Skip Cinematics button has been mapped to the Interact/Pickup input
  • Fixed a long hitch when enabling Ray-Traced Shadows in the main menu
  • Prevented mouse cursor from displaying during some area transitions

PS4

  • Fixed low frequency crash in Snowcat when Jacob is talking to Dani

About the author

Billy Givens
Billy is a freelancer at The Escapist with a passion for covering news and guides. He's an avid fan of Soulslikes and platformers, though he loves basically every genre and never turns down an opportunity to try something new or unique. He'll die on the hill that Modern Warfare 3 (2011) was the best multiplayer has ever been and that online gaming has been on a steady decline ever since. And while he's up there dying on that hill, he'll also be rambling about how Dark Souls 2 was the best of the trilogy, period. Billy's other work can be found on IGN, GameSpot, Sports Illustrated, USA Today, Digital Trends, Popular Mechanics, and many other spots around the world wide web. You can check out his Twitter where he's probably just talking about cats or something.
Billy Givens
Billy is a freelancer at The Escapist with a passion for covering news and guides. He's an avid fan of Soulslikes and platformers, though he loves basically every genre and never turns down an opportunity to try something new or unique. He'll die on the hill that Modern Warfare 3 (2011) was the best multiplayer has ever been and that online gaming has been on a steady decline ever since. And while he's up there dying on that hill, he'll also be rambling about how Dark Souls 2 was the best of the trilogy, period. Billy's other work can be found on IGN, GameSpot, Sports Illustrated, USA Today, Digital Trends, Popular Mechanics, and many other spots around the world wide web. You can check out his Twitter where he's probably just talking about cats or something.

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