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The Falconeer Is an Original and Thrilling Dogfighting Experience – Review in 3 Minutes

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The Falconeer is an open-world air combat game by solo developer Tomas Sala. You will take to the skies as a falconeer upon a giant warbird as you uncover the secrets of The Great Ursee.

The Falconeer consists primarily of combat, and it is absolutely spectacular. The fast-paced dogfights felt tough, fair, and fun. I typically struggle with aerial combat and despite struggling with the controls at first, I found that they quickly became natural, allowing me to aim and attack with ease. Dodging and diving in and out of combat kept me on the edge of my seat as fights could turn against me very quickly if I wasn’t appropriately prioritizing enemies in my approach, keeping me engaged during fighting sequences. Additionally, there are escort and delivery missions that involve flying to objectives with occasional combat in-between, but missions with these focuses lacked the same excitement as their more combat-focused counterparts.

The game is far from perfect, with a narrative structure that muddies an otherwise intriguing story and a slight lack of mission variety. But ultimately, this game achieved something massive: It feels original! The Falconeer kept me constantly coming back for more with its open-world aerial combat and the excitement of unlocking additional missions so that I could keep exploring the world. The Falconeer dares to be bold and offers a unique experience that shines in its combat throughout its 10+ hours of gameplay, even if some aspects miss the mark.

The game is available Nov. 10 for $29.99 digitally for PC, Xbox One, and Xbox Series X and S.

Watch our full Review in 3 Minutes for The Falconeer.

About the author

Amy Campbell
Amy Campbell is a contributor for The Escapist. She spends her days behind the scenes, helping develop video games as a Producer within the Australian game development scene. By night (or very early morning), she turns her attention to celebrating and discussing the latest wonders of the industry she loves. Having started her career in games with OnlySP back in 2018, Amy has continued to engage and critique a wide range of indie and AAA games over the years in written, video, and live-streamed formats. Highlights of her work include interviews with composer Austin Wintory and actor Michael Mando, as well as Adventure Is Nigh! – the D&D series exclusive to The Escapist. Amy holds a Bachelor of Arts in Digital Media, Diploma of Game Design, and a Certificate IV in Fitness, making her the most game-obsessed fitness instructor you’ll ever meet.
    Amy Campbell
    Amy Campbell is a contributor for The Escapist. She spends her days behind the scenes, helping develop video games as a Producer within the Australian game development scene. By night (or very early morning), she turns her attention to celebrating and discussing the latest wonders of the industry she loves. Having started her career in games with OnlySP back in 2018, Amy has continued to engage and critique a wide range of indie and AAA games over the years in written, video, and live-streamed formats. Highlights of her work include interviews with composer Austin Wintory and actor Michael Mando, as well as Adventure Is Nigh! – the D&D series exclusive to The Escapist. Amy holds a Bachelor of Arts in Digital Media, Diploma of Game Design, and a Certificate IV in Fitness, making her the most game-obsessed fitness instructor you’ll ever meet.

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