Video Games

What Accessibility Options Does Atomic Heart Have?

Atomic Heart does not have the most stupendous accessibility options, but here is what few are available to players.

Atomic Heart has arrived at a time when more and more games are getting a full suite of accessibility options. Forspoken, for example, has plenty of optional, accessibility-friendly features, as do God of War Ragnarok and The Last of Us Part II. So what accessibility options does Atomic Heart have? The answer is underwhelming.

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Unfortunately, Atomic Heart Does Not Have Many Accessibility Options

Atomic Heart essentially has two accessibility-friendly options, and they’re both pretty standard. Firstly, you can enable subtitles, whether the voice overs are in your native language or not. Also, you can turn auto aim on and off. And that’s it.

That’s not particularly great, no. Could you argue that having different difficulty levels, as the game does, counts as an accessibility option? Maybe, but it’s a bit of a stretch. There are no options for color blindness, no audio description, and no high-contrast mode.

So just subtitles, basically? Yes, but there’s a snag there. At launch, the subtitles only came in one size, so if they were too small for you, there was no making them bigger. However, Mundfish has stated a patch for the game will correct this and let users alter the size of subtitles, in addition to FOV.

But for now, the answer to what accessibility options Atomic Heart has is there are very few of them.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

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