NewsVideo Games

Why Starfield’s NPCs Look So Weird and Uncanny

Sarah in Starfield

Ever wondered why Starfield NPCs look a little off when they smile? While the animation is a marked improvement on previous Bethesda RPGs, it just feels weird when they grin. And now, a tech artist has shared their thoughts on what’s going on or, more accurately, isn’t.

Recommended Videos

According to X user Delaney King, a character and technical artist who’s worked on a range of games, Dragon Age included, it’s all down to a missing (or malfunctioning) muscle. Specifically, it’s the orbicularis oculi muscle not contracting, which gives the impression of a rather forced smile. Bethesda hasn’t, it seems, factored that small muscular movement into their facial animation. That, in turn, results in those odd smiles.

We can absolutely see what she means, just looking at the screenshots provided, I’m reminded of nothing so much as British comedy rag Viz’s “Insincere Smiles” feature. “This muscle here has to contract for a smile to read as a genuine smile,” King explains. “The cheek apples should also rise, otherwise you look like you are actively resisting the smile, giving a constipated look.”

Related: Don’t Skip Starfield’s Most Useful History Lesson

King also points to András Arató, better known as Hide the Pain Harold, as a real-world example of someone whose orbicularis oculi doesn’t contract all that far. And like Starfield‘s NPCs, his smile can come off as forced, whether he’s being genuine or not.

She also criticises Starfield for exposing its characters upper eye-whites, remarking that such a move should be deliberate. In short, Bethesda still needs to work on their facial animations. She also delves into some of the other mechanics of smiling.  It’s an insightful thread that is well worth poring over, especially if you plan on getting into character design.

Maybe Bethesda will sort this for The Elder Scrolls VI. In the meantime, there’s always the short term fix, being such a relentless jackass that no-one ever smiles at you. At least, that’s my excuse for every terrible, selfish, moustache-twirling in-game decision I’ve made.

About the author

Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.
Chris McMullen
Freelance contributor at The Escapist. I've returned to writing about games after a couple of career changes, with my recent stint lasting five-plus years. I hope, through my writing work, to settle the karmic debt I incurred by persuading my parents to buy a Mega CD. Aside from writing for The Escapist, I also cover news and more for GameSpew. I've also been published at other sites including VG247, Space, and more. My tastes run to horror, the post-apocalyptic, and beyond, though I'll tackle most things that aren't exclusively sports-based.

Timing Stability in NBA 2K24 Explained

Previous article

Best Ranger Feats in Baldur’s Gate 3 (BG3)

Next article